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szym

Age/Gender: n/a, Male
Location: Boston. MA
Job: student

Newgrounds Stats

Sign-Up Date:
5/25/06

Level: 14
Aura: Neutral

Rank: Safety Patrol
Blams: 115
Saves: 257
Rank #: 19,160

Whistle Status: Normal

Exp. Points: 2,030 / 2,180
Exp. Rank #: 11,655
Voting Pow.: 5.61 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 99
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

99 Reviews | 22 w/ Responses

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Score: 10
You Have To Burn The Rope

"fantastic"

date: April 7, 2008

I don't have a single idea how this game could be made any better. perfect.

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Score: 9
The Mastermind Game

"a few bugs in the code"

date: March 1, 2008

1) In hard mode the time per turn is not reset between turns, so my 4th or 5th turn is always forfeit. It seems to me it should.
2) Time taken is not reset between games. So each time I play, the time accumulates.

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Score: 8
TwoThree

"irregular difficulty scaling"

submission: TwoThree
date: February 19, 2008

Seriously, too often I have nothing by 2s,3s,4s, and then a 60 comes over. WTF? Every time I play, I get a completely unpredictable difficulty scaling.

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Score: 10
FPA: World 2

"finally completed"

submission: FPA: World 2
date: January 22, 2008

I have _finally_ completed the game. Found all trophies and secrets, completed all golf courses. I have even managed to do it all at one attempt from the first level to the last. And I must admit I haven't figured out all 'moves' until just recently. Now I feel 'powerful'! [so, I suck at games, it took me 4 days to beat this game!]

This is a superb game! It drags me back over and over. A lot of excitement and a lot of frustration, but fortunately not enough to outweigh the fun. I found just a few bugs but not a single flaw! I love how you've managed to make it fun AND challenging without difficulty levels. Great stuff!

ps. what I hated most is when (rarely) the controls got stuck (either no response, or stuck in one direction), and I had to restart Firefox :(

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Score: 8
Coffee Shop

"strategy hints"

submission: Coffee Shop
date: January 15, 2008

1) it seems a simple way to keep the recipe acceptable is to keep all sliders at similar level (e.g., 3-1.5-3, 4-2-4). People are willing to pay more for more content.

2) as in any selling game, expect to make profit on high SALES with reasonable MARGIN. Compute the real cost of a cup to see how much you are really earning per sale. Think about how much you don't earn when a customer passes.

3) expect to have around 25 people pass your stand in a day. The number of cups you sell depends on the temperature and price. When they say "warm enough", they might be thinking "too expensive". Low price and high reputation both help sell more.

4) by keeping your profit margin low at first you can rack your reputation up and earn the money needed to brew high-conent coffee (for bigger margin).

5) milk always spoils, but it's ridiculously cheap. Don't stash much more ingredients than you would need for 25 cups, to avoid high loss in case of random events.

6) high scores must be broken, I won't believe in any score above $700. [I got $330]

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Score: 7
What Are We Fighting For

"all right"

date: January 15, 2008

+ ambition
+ good action feeling
+ 3d
+ choice of music
- animation kinda weak (like the person running without even waving its hands)
- too much blur at times
- not sure what exactly is the message of the movie itself (if you removed the lyrics from the song I would have little clue about the meaning that you want to convey)
7/3

January 16, 2008

Author's Response:

nice to see you liked most of it, but seeing as though the song DID have lyrics, i think it managed to convey my message fairly well

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Score: 8
Achilles

"a bit hard"

submission: Achilles
date: January 12, 2008

There were a few things that made me hate it:
- combos are difficult to figure out (does everyone know how to do the spearthrow or how to pick a spear?)
- the kicking "stunlock"
- very awkward when standing to close to the enemy, attempts to back off ended in kicking stunlock
- enemies hitting me after they are dead (e.g. decapitated swordsmen)
- they hit a lot harder at higher levels

Otherwise I think it's an excellent game.

TIP: spearman is your best friend enemy. Kill him and pick his spear for easy kill of the next enemy (spearthrow).

January 12, 2008

Author's Response:

Its says how to pick up a aspear in the controls, you press down. To throw a spear press forward + attack, to stab with it just press attack.

They dont hit harder at higher levels, they always hit hard, they just dont do it as often earlier on

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Score: 5
Black Sails

"too many things make me hate this game"

submission: Black Sails
date: January 11, 2008

1) scroll in battle is plain stupid
2) screens in towns have no close button
3) chain shot is useless for me but great for the enemy
4) lose everything when attacked by two mean pirate ships
5) what is the point of a contract?

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Score: 7
Blood Car 2000!

"reverse slide"

submission: Blood Car 2000!
date: January 8, 2008

The slide on reverse is just ridiculous. In the real world cars can make tighter turns on reverse than forward.

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Score: 8
Beast Hunter

"decent"

submission: Beast Hunter
date: January 5, 2008

(+) visuals
(-) menus
(-) AI of melee classes not that smart
(-) arrow damage didn't feel scalable (I wish I knew how many dmg points I actually got to)
(-) szxc rather than wasd
(--) too easy to get stuck under tree branches / poor visibility
(--) no pause / music off / save?
(---) the ads!!

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